Trying some ideas with gradient fill and alpha masking
Following this instruction from instructionset.org : «Implement Time, first as a line, then as a circle.»
http://instructionset.org/instruction/17/
Needs 1'20'' to get the full picture!
'r' to re-seed & re-set
If Pong was a one human versus one machine duel anticipating the personal computer era to come, how would it transpose today, in the forthcoming era of autonomous intelligent objects?
change simulation parameters :
'+' : add new cell,
'r' : switch to alternate rendering (faster)
'b' : switch background colors (black & white),
'm' : switch cells movement : mobile / fixed
'n' : new game, reset to 1 cell
play (player cell is the first one to appear at the center of the screen)
move mouse around cell to move paddle
'space' to release ball
Thee good olde Pong OOP'ed (almost)
built on memories!
keyboard interactivity
e : player 1 up
d : player 1 down
c : player 1 release ball
up : player 2 up
down : player 2 down
left : player 2 release ball
p : switch player 2 : computer / human
r : reset game
+ : computer level ++
- : computer level --
Pixels mosquitoes gone crazy!
A digital ghost that uses logfiles to remind of its presence : webservers keep tracks of requested files, even if they're unknown, keeping memory of 404 errors.
Don't_forget_me asks for an inexistent file in webservers randomly chosen, sending bursts of requests, to engrave its existence in web memory.
(tiny sketch < 200 chars)
a little helper to select a HSB color range,
mouseX change saturation,
mouseY change brightness,
space to switch background (black or white),
c to update random tints (16 with current saturation & brightness properties)
Trying to get some spiritual lights inspired by Mark Rothko paintings from 200 chars...
Where do colors come from ? No color allocation is done by code, colors emerge slowly from grey + grey operations and processing internal magic.
(tiny sketch < 200 chars)
Move your mouse to make patterns emerge from big numbers abuse.
(tiny sketch < 200 chars)
Rendition of a permutation poem by Brion Gysin.
Draws a path through a cluster of points. (Messy code!)
actions :
'Space' to reset points positions
Click mouse to change coordinates of origin
Some pixels & light... (Inspiration taken from ancient astronomy photographs)