Press escape to exit fullscreen

{{sketch.instructions}}

CC {{sketch.licenseObject.short}}

Archived Sketch

This sketch is created with an older version of Processing,
and doesn't work on browsers anymore.

View Source Code

Capture Screenshot

Perlin noise particle system

{{$t('general.by')}}
Using Perlin noise to determine speed and direction of particles. Time is the third dimension of the noise() function, so if you keep your mouse at the same point the direction of the particles will always be different. The particles leave a trace, and the result is a bit like ink in water. Click the mouse to create a particle-emitter, release mouse and it stops spitting out particles. All particles have an age, become smaller as they get older and eventually die. Press space to clean up your canvas.
We recovered an unsaved version of this sketch. Please review your changes below.

As a Plus+ Member feature, this source code is hidden by the owner.

  • {{co.title}}
    {{$t('sketch.mode-pjs')}} {{$t('general.learnMore')}}
    Select mode or a template
    {{liveCodeLink}}
    • {{l.url.substr(l.url.lastIndexOf('/') + 1)}}
    {{$t('sketch.layoutDescription')}}

    {{k.category}}
    {{k.label}}
    {{k.description}}

    {{$t('sketch.seeMoreShortcuts')}}

    Versions are only kept for 7 days.
    Join Plus+ to keep versions indefinitely!

    {{$t('general.joinPlus')}}


    {{$t('sketch.versionsSummarized')}}