This example demonstrates the new winged-edge mesh structure in combination with the 3d verlet physics engine to simulate a crash test scenario. The winged-edge mesh provides connectivity information for each mesh vertex which is used to create a physical representation of the mesh and allows each vertex/particle to be connected with springs. Every frame the mesh vertices are updated to the position of their corresponding particle and due to the gravity in the space, the mesh is being deformed.
Usage: Press 'r' to restart the simulation.
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