• fullscreen
  • texture1.pde
  • float power = 200;
    float d = 1;
    
    void setup()
    {
     size(250,250,P2D);
     noSmooth();
    }
    
    void draw()
    {
      background(255);
      power = noise(random(width),random(height), frameCount);
      power = cos(power) * TWO_PI;
      float v = noise(random(width)*.07,random(height)*.008, frameCount*.1)*PI;
      d = constrain(d,160, 200.0);
      for(int y = 0; y < height; y++)
      {
        for(int x = 0; x < width; x++)
        {
          float total = 0.0;
          for(float i = d; i >= 1; i = 1/2.0)
          {
            total += noise(x/d, y/d) * d;
            power = v / (d*.004);
          }
          float turbulence = 128.0 * total / d;
          float brillance =  5 * total / d;
          float concentration = (x + y * -width);
          float base = (x * cos(noise(frameCount*.08,mouseY,mouseX)*.1)*.01) + (y * sin(frameCount*.005)*.001);
          float offset = base + (power * (turbulence*brillance) / 256);
          float gray = abs(sin(offset)) * 256.0 + noise(concentration);
          stroke(255 - gray*4 * cos(x*.007/v*.5)- sin(y*.009/v*.03)- (width/4 -x*.5*noise(x*v*.01)*y*v*.1*width*.001),255 - gray - (x*.0*y*.01),255 - gray + x*.01 + ( x*.1*y*.05*noise(y*.08*v*.1)*width*.001) );
          point(x,y);
        }
        
      }
      
    }
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

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    Axel Duch

    Random lightning like

    Add to Faves Me Likey@! 8
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    Clouds, lightning, and... this is it ! Does not exactly look like a lightning though, I don't have the skills required for that.

    Gauden Galea
    21 Aug 2010
    I like your style -- very organic
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