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Shrinking Away pendulum
Garza
xxxxxxxxxx
//import processing.video.*;
//MovieMaker mm;
// Pendulum properties
int lengthOfPendulum = 170;
float swingAngle = 90.0;
float frequency = 10;
// The frame range of the animation
int frameRange = 360;
void setup()
{
size(360, 360);
background(0);
smooth();
frameRate(9);
//mm = new MovieMaker(this, width, height, "BasicPendulum.mov",
// 12, MovieMaker.ANIMATION, MovieMaker.HIGH);
}
float frame = 0.0;
float direction = 0.0;
float decay = 0.0;
float angle = 0.0;
void draw()
{
// Motion blur using alpha-blending
fill(0, 300);
rect(0, 0, width, height);
// Translate the pendulum to the center of screen
translate(width/2, height/100);
// Current frame of animation
frame = frameCount-390%frameRange;
// The direction [-1, 1] in which the pendulum should swing
direction = sin(radians(frame*frequency));
// Slow down the pendulum by adding a linear decay
decay = direction*lerp(1, 0, frame/frameRange);
// Calculate the instantaneous angle of the swing after considering decay
angle = decay*swingAngle;
// Rotate and draw the pendulum
rotate(radians(angle)+HALF_PI);
drawPendulum();
//mm.addFrame();
}
void drawPendulum()
{
// draw line
stroke(fill(text("Shrinking Away")));
strokeWeight(3);
line(0, 0, lengthOfPendulum, 0);
// draw circle
fill(255);
stroke(255);
strokeWeight(2);
ellipse(lengthOfPendulum, 0, 25, 25);
text("Shrinking Away", 60, -10, -10);
ellipse(lengthOfPendulum, 0, 25, 25);
}
void keyPressed() {
if (key == ' ') {
// Finish the movie if space bar is pressed
// mm.finish();
// Quit running the sketch once the file is written
exit();
}
}
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