• fullscreen
  • sketch_oct03a.pde
  • int xpos, ypos, distance;
    int guysize =10;
    
    Baddy myBaddy;
    
    Baddy[] baddies = new Baddy[8];
    
    
    void setup()
    {
      size(500,500);
      xpos= width/2;
      ypos= height-50;
    
    	for (int i=0; i< baddies.length; i++)	
    	{
    		baddies[i]= new Baddy();
    		println(baddies[i].xpos);
    	}
    	
    	println("hi");
    	
    
    }
    
    void draw()
    {
      
      background(255);
    
      if(keyPressed)
    	{
    	if (keyCode == LEFT) {xpos-=2;}
        if (keyCode == RIGHT) {xpos+=2;}
       	if (keyCode == UP) {ypos-=2;}
        if (keyCode == DOWN) {ypos+=2;}
    	}
      
    	stroke(1);
    	strokeWeight(2);
    	fill(#B22929);
    	//you
    	rect(xpos, ypos, guysize, guysize);
    	
    
    	smooth();
    	
    	for (int i=0; i< baddies.length; i++)	
    	{
    		baddies[i].display();
    		baddies[i].move();	
    		//baddies[i].detectHit(xpos, ypos);
    		
    	}  
    
    }
    
    
    
    class Baddy
    {
    	color r, g, b;
    	float xpos, ypos, xspeed, yspeed;
    	int baddysize;
    	
    	Baddy()
    	{
    		r = color(50, int(random(255)));
    		g = color(50, int(random(255)));
    		b = color(50, int(random(255)));
    		xpos = random(width);
    		ypos = random(height);
    		xspeed= random(-1, 1);
    		yspeed= random(-1, 1);
    		baddysize = int(random(10, 30)*3);
    	}
    	
    	void display()
    	{
    		fill(r, g, b, 150);
      		noStroke();
    		ellipse(xpos, ypos, baddysize, baddysize);
    		
    	}
    	
    	void move()
    	{
    		xpos-=xspeed;
    		ypos-=yspeed;
    		if ((xpos>width)||(xpos<0)) {xspeed=xspeed*-1;}
    		if ((ypos>width)||(ypos<0)) {yspeed=yspeed*-1;}
    	}
    	
    	//bool detectHit(int guyx, int guyy)
    	{
    	 	/*circleDistance.x = abs(xpos - guyx - guysize/2);
    	    circleDistance.y = abs(ypos - guyy - guysize/2);
    
    	    if (circleDistance.x > (guysize/2 + circle.r)) { return false; }
    	    if (circleDistance.y > (guysize/2 + circle.r)) { return false; }
    
    	    if (circleDistance.x <= (guysize/2)) { return true; } 
    	    if (circleDistance.y <= (guysize/2)) { return true; }
    
    	    cornerDistance_sq = (circleDistance.x - guysize/2)^2 +
    	                         (circleDistance.y - guysize/2)^2;
    
    	    return (cornerDistance_sq <= (circle.r^2));	*/
    		
    	}
    
    
    }
    
    
    
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

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    Zach Schwartz

    Baddies1

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