• fullscreen
  • sure.pde
  • /*
    ellen khansefid edited this code by Sam Wood
     
    Some code borrowed from Ira Greenberg and then altered
    */
     
    int ballCount = 1500;
    float[] x = new float[ballCount];
    float[] y = new float[ballCount];
    float[] speedX1 = new float[ballCount];
    float[] speedX2 = new float[ballCount];
    float[] speedY = new float[ballCount];
    float[] gravity = new float[ballCount];
    float[] damping = new float[ballCount];
    float[] friction = new float[ballCount];
    float[] radius = new float[ballCount];
     
    void setup() {
      size(300, 600);
       
      // input variables
      for (int i=0; i<ballCount; i++) {
        speedX1[i] = random(.1, 2.5);
        speedX2[i] = random(-2.5, -.1);
        speedY[i] = random(-2.0);
        gravity[i] = random(.001, .005);
        radius[i] = random(3, 2);
      }
    }
     
    // drawing the snowflakes, buildings, moon, and background landscape
    void draw() {
      background(10, 7, 44);
      noStroke();
      smooth();
      fill(20, 210, 225, 150);
      ellipse(75, 150, 200, 100);
      fill(185, 185, 200, 150);
      ellipse(72, 147, 80, 80);
      fill(20, 75, 25, 150);
      rect(0, 455, 600, 300);
      stroke(115, 115, 160);
      strokeWeight(2);
      fill(80, 80, 115);
      rect(100, 325, 100, 300);
      rect(45, 375, 100, 300);
      rect(300, 300, 100, 300);
      rect(215, 500, 100, 300);
      rect(450, 350, 100, 300);
      rect(375, 450, 100, 300);
      fill(210, 210, 225, 100);
      noStroke();
      rect(170, 335, 25, 75);
      rect(115, 385, 25, 75);
      rect(370, 310, 25, 75);
      rect(285, 510, 25, 75);
      rect(520, 360, 25, 75);
      rect(445, 460, 25, 75);
      stroke(135, 190, 230);//(0, 105, 185);
      strokeWeight(1);
      noSmooth();
      fill(195, 220, 240);//(0, 140, 255); 
    
    
    }
     
       
    
    
    
    
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

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    Ellen Khansefid

    PROCESSING HOMEWORK NUMBER TWO

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    EDITED FROM SAM WOOD'S CODE

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