• fullscreen
  • Sky.pde
  • building.pde
  • buildings2.pde
  • float x;
    float y;
    PImage cloud;
    
    
      void mouseDragged(){
      y = mouseY;
      x = mouseX;
      }
    
    class Building {
    
      float h;
      float w;
      int x1,y1,x2,y2;
      int [] win;
      color window_color;
    
    
      Building (int tx1, int ty1, int tx2, int ty2) {
        w= (tx2-tx1);
        h= (ty2-ty1);
        x1= tx1;
        y1= ty1;
        x2= tx2;
        y2= ty2;
        window();
      }
    
      void display() {
        fill(0);
        rectMode(CORNERS);
        rect(x1,y1,x2,y2);
        println(x1+" "+y1+" "+x2+" "+y2);
        rectMode(CORNER);
       
    
        
      }
    
    
      void window() {
        win =new int[4];
        win[0]= int(random(x1+5,x2-15));
        win[1]=int(random(x1+5,x2-15));
        win[2]=int(random(x1+15,x2-15));
        win[3]= int(random(x1+15,x2-15));
    
    
        // rect(int (random(x1+5,x2-15)), y1+5,10,10);
        //rect(int(random(x1+5,x2-15)), y1+25,10,10);
        //rect(int(random(x1+15,x2-15)), y1+45,10,10);
        // rect(int(random(x1+15,x2-15)), y1+65,10,10);
      }
    
      void window_display( color c) {
        fill(c);
        rect(win[0],y1+5,10,10);
        rect(win[1],y1+25,10,10);
        rect(win[2], y1+45,10,10);
        rect(win[3], y1+65, 10,10);
      }
    }//class ends here
    
    
    Building [] r;
    
    color window_color;
    color sky;
    void setup() {
      size(800,300);
      background (255);
      smooth();
      noStroke();
      fill(255);
      //for sun
      x =100;
      y = 70;
    
      r= new Building [15]; 
      for (int i=0; i<15; i++) {
        r[i]= new Building(i*60, int (height-random(50,120)), int (i*60+random(40,70)), height);
    
      }
    window_color = color(255);
    sky=color(255);
    cloud= loadImage ("cloud.png");
    
    
    }
    
    void draw() {
    
      background (sky);
      fill(255,255,0);  
      ellipse(x,y, 100,100);
    
      for (int i=0; i<15; i++) {
        r[i].display();
        r[i].window_display(window_color);
        //this is how you control the switch depending where your mouse(sun) is 
        if (x < width/2) {
          println("morning");
          sky=color(#ffffff);
          window_color = color(255);
    
          
          //clouds
          pushMatrix();    
          scale (0.15);  
          image (cloud, 1500,100);
          scale (1.5); 
          image (cloud, 2000, 150);   
          popMatrix();
          
        }
        else {
          println("evening");
          sky=color(#375389);
          window_color = color(255,255,0);
          
        
          for (int j = 0; j < width; j+=800) {
            
            stroke(255,255,0);
            strokeWeight(2);
            point(random(0,800),random(0,200));
            /*point (100,100);
            point (200,90);
            point (400,50);
            point (550,120);*/
    
          }
            
            noStroke();
    
    
        }
    
      }
    }
    
    
    
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

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    Yuhan Chiueh

    Buildings 2

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    Move the sun from left to right.

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