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A simple game (or "scene management") framework. Scenes all have an "init",a "close", a "draw", and "keyPressed"/"mousePressed" handlers. The scenes are managed by a "SceneManager" object which invokes the draw method of the current current scene. The flow of these scenes is very simple. It starts with a Splash Screen (eg, an opening animation) which transitions to the menu after a key press. THe menu transitions on a key press to the main game, which goes to the victory scene if a button is pressed before a(n invisble) timer runs out, and the losing scene if it expires.
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