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Encontrando la estrella interior

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int num=100; float theta; void setup() { size(500, 500); background(0); stroke(255,50); strokeWeight(2); fill(255, 50); } void draw() { background(0); translate(width/2, height/2); for (int i=0; i<num; i++) { pushMatrix(); float offSet = TWO_PI/num*i; rotate(offSet); float x1 = map(sin(theta+offSet*5),-1,1,0,80); float x2 = x1 -50 ; float x3 = 100; float x4 = x3 + 100; bezier(x1, 0, 100, -100, x3, 50, x4, -100); popMatrix(); } theta -= 0.0523 } ORIGINAL
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