/* circlesuccession this applet will draw a succession of circles, each in a random direction, slowly turning from black to red i've written this to learn how arrays work and found that it's quite addictive to watch ;] -- 03-12-2010 totalwormage */ /* arrays in which we will store the position, colour and size of circles */ int[] x = new int[1]; int[] y = new int[1]; int[] c = new int[2]; float[] s = new float[1]; /* minimum and maximum size of circles */ float s_min; float s_max = 80; float angle; PVector pos, pos_temp; /* 'couldbe', 'cannot' and loopcounter respectively */ int zouKunnenCounter, kanNietCounter, loopCount; boolean waitForInput; void setup() { size(800,600); background(50,50,190); frameRate(20); smooth(); /* create the first circle at a random point, semi-random size, with black colour */ x[0] = int(random(1,width-1)); y[0] = int(random(1,height-1)); s[0] = int(random(60,int(s_max))); /* i don't know why, but sometimes the script screws up at the start resulting in an outofbounds error an ugly fix for this is to have a longer colour array */ c[0] = 0; c[1] = 0; noStroke(); fill(c[1],0,0); ellipse(x[0],y[0],s[0],s[0]); } void draw() { /* this is the 'waitForInput indicator', normally invisible */ fill(50,50,190); rect(0,0,10,10); zouKunnenCounter = 0; /* pick a random angle in which to grow */ angle = random(0,TWO_PI); /* make room in position, size and colour arrays for the next circle */ x = expand(x,x.length+1); y = expand(y,y.length+1); s = expand(s,s.length+1); c = expand(c,c.length+1); /* if the size of the circles becomes too small, stop drawing them and wait for user input */ if (s[s.length-2] < 3) { waitForInput = true; loopCount++; x = expand(x,x.length+1); y = expand(y,y.length+1); s = expand(s,s.length+1); c = expand(c,c.length+1); /* let the user know we're waiting for input by showing a green rect at the top left corner */ fill(0,220,0); rect(0,0,10,10); noLoop(); } else { /* the min and max size of the next circle is within a range of the previous circle's size */ s_min = s[s.length-2]*0.9; s[s.length-1] = int(random(s_min,s[s.length-2]*1.1)); /* move to the last drawn circle position and pick a position for the next one */ pushMatrix(); translate(x[x.length-2],y[y.length-2]); x[x.length-1] = int(x[x.length-2] + s[s.length-2] * cos(angle)+1); y[y.length-1] = int(y[y.length-2] + s[s.length-2] * sin(angle)+1); popMatrix(); /* store that position in a PVector */ pos = new PVector(x[x.length-1],y[y.length-1]); /* now we go throught every circle, using the x array as a counter */ for(int i = 0; i < x.length-1; i++) { /* store each circle's position in a temporary PVector */ pos_temp = new PVector(x[i],y[i]); /* if the distance between the next circle's radius and already drawn circle's radius is big enough for the two not to overlap and we're not outside the canvas we add 1 to the couldbecounter */ if(pos_temp.dist(pos) >= s[i] / 2 + s[s.length-1] / 2 - 1 && pos.x > 0 && pos.y > 0 && pos.x < width && pos.y < height) { zouKunnenCounter++; } else { /* otherwise we add 1 to the cannotcounter, draw a transparant circle on that position, and break this loop */ kanNietCounter++; fill(40,220,40,10); noStroke(); ellipse(x[x.length-1],y[y.length-1],s[s.length-1],s[s.length-1]); /* delete the 'invalid' position from all arrays */ x = shorten(x); y = shorten(y); s = shorten(s); c = shorten(c); break; } } /* when the couldbecounter equals the length of the x array there's no overlap whatsoever, we can draw a circle here! \o/ */ if (zouKunnenCounter == x.length-1) { kanNietCounter = 0; c[c.length -1] = c[c.length-2] + 1; // this one used to cause the outofboundserror >_< fill(c[c.length -1],0,0); ellipse(x[x.length-1],y[y.length-1],s[s.length-1],s[s.length-1]); } /* if we've tried 80 times to draw a circle and failed there probably isn't room to draw another circle from this point */ if (kanNietCounter >= 80) { kanNietCounter = 0; loopCount++; /* if we're stuck and the user has restarted the circledrawing process 5 times OR if we've reached pure red draw some nice lines between circles that are close to eachother for no apparent reason and end the applet */ if (loopCount >= 5 || zouKunnenCounter >= 255) { noLoop(); for (int i = x.length-1; i > 0; i--) { pos = new PVector(x[i],y[i]); for (int j = x.length-1; j > 0; j--) { pos_temp = new PVector(x[j],y[j]); if (pos_temp.dist(pos) < s[i] * 1.5) { stroke(255,70); line(pos.x,pos.y,pos_temp.x,pos_temp.y); } } } } else { /* if we're stuck but pure red hasn't been reached or we haven't 'rebooted' 5 times we're going to make room for a new starting point and wait for input */ x = expand(x,x.length+1); y = expand(y,y.length+1); s = expand(s,s.length+1); c = expand(c,c.length+1); waitForInput = true; fill(0,220,0); rect(0,0,10,10); noLoop(); } } } } /* if we're waiting for input and the user has clicked on a circle we make that our new starting point */ void mouseClicked() { if (waitForInput) { pos = new PVector(mouseX,mouseY); for (int i = 0; i < x.length-3; i++) { pos_temp = new PVector(x[i],y[i]); if (pos_temp.dist(pos) < s[i]/2) { x[x.length-1] = int(pos_temp.x); y[y.length-1] = int(pos_temp.y); s[s.length-1] = s[i]; c[c.length-1] = c[i]; waitForInput = false; loop(); } } } }

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draws a succession of circles in a random direction, slowly turning from black to red

if it gets stuck it will ask for user input (ea. a mouseclick on a random circle) by showing a green rectangle in the upper left corner for a max of five times.