Tweak of http://www.openprocessing.org/sketch/29563
changes:
-textured (added PVector[][]uv;)
-js-compatible (replaced ortho() with scale and translate, removed directionalLight, lower mesh resolution)
Used a very simple texture strategy by storing the initial coordinates for uv coordinates and "painting" texture on initial state picture.
Could be easy done on any vertex physics model code.
Flat-Projection with mirrored backside(could be unmirrored but not required here since qdiiibp is readable backwards)
Oh, that naughty sketch! Please let us know what the issue is below.
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