• fullscreen
  • RESEAU_FINAL.pde
  • Rond rond1;
    Rond rond2;
    Rond rond3;
    Rond rond4;
    Rond rond5;
    
    void setup() {
    
      size(600,600,P3D);
      colorMode(HSB);     
      noStroke();
      smooth();           
    
      rond1 = new Rond (-10, 50, 30, 20); 
      rond2 = new Rond (20, 30, -50, 15); 
      rond3 = new Rond (-30, 10, 20, 15); 
      rond4 = new Rond (10, -20, -10, 20); 
      rond5 = new Rond (25, 25, 40, 20);
    }
    
    void draw() {
    
      background(255);
      translate(300,300);
      rond1.action();
      rond2.action();
      rond3.action();
      rond4.action();
      rond5.action();
    
    
    }
    
    
     
    
    
    
    
    
    
    class Rond {
    
      color couleur;
      float x, y, z, taille;
      float h = random(20,45);
      float i = random(20,45);
      float j = random(20,45);
      float k = random(20,45);
      float l = random(20,45);
      float m = random(20,45);
      float n = random(20,45);
      float o = random(20,45);
      float p = random(20,45);
    
    
      Rond (float depart_x, float depart_y, float depart_z, float t) {
        x = depart_x;
        y = depart_y;
        z = depart_z;
        taille = t;
        couleur = color(random(0,200));
      }
    
      void action() {
        dessiner();
        pulser();
        
        
         if (mousePressed == true) {
       translate(mouseX-300,mouseY-300,0);
        
         }
      }
    
    
    
    
      void dessiner() {
    
    
    
     
        rotateX(mouseY * 0.005);
        rotateY(mouseX * 0.005);
    
        pushMatrix();
    
        fill(couleur);
    
        strokeWeight(1);
        stroke(0);
        line(0,0,0,x,y,z);
        sphere(10);
    
    
        translate(x,y,z);
    
    
        rotateX(h);
        rotateY(i);
        rotateZ(j);
    
    
    
        sphere(taille);
    
        strokeWeight(1);
        stroke(0);
        line(0,0,0,h,i,j);
    
    
    
    
        translate(h,i,j);
    
    
    
    
    
        sphere(random(5,10));
    
        strokeWeight(1);
        stroke(0);
        line(0,0,0,k,l,m);
    
        translate(k,l,m);
    
        sphere(random(5,10));
    
    
    
        strokeWeight(1);
        stroke(0);
        line(0,0,0,n,o,p);
    
        translate(n,o,p);
    
        sphere(random(5,10));
    
    
        popMatrix();
      }
    
      void pulser() {
        x += random (-3,3);
        y += random (-3,3);
        z += random (-3,3);
      }
    
    
    
    }
    
    

    code

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

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    Oark

    Réseau 3D

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    luis daniel
    16 Feb 2011
    Nice!
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