fullscreen float angle = 0.0;
void setup() {
size(250,250);
smooth();
noStroke();
}
void draw(){
fill(0,12);
rect(0,0,width,height);
stroke(255);
angle = angle + 0.05;
translate(125,125);
rotate(angle);
stroke(#B958FF);
ellipse(mouseX, 20, pmouseX, 80);
}