fullscreen float x=mouseX;
float y=mouseY;
int radio=20;
void setup() {
size(600,600);
background (255);
smooth ();
}
void draw() {
}
void mousePressed () {
stroke(0);
line (x, y,mouseX,mouseY);
fill(mouseX,0,mouseY);
ellipse(mouseX,mouseY,radio,radio);
x=mouseX;
y=mouseY;
}
void keyPressed(){
background (255 );
}