fullscreen
void setup (){size(1000, 800, P3D);
background (0);}
void draw (){
//rect (0,0,800,500);
noFill();
float fov = PI/3.0;
float cameraZ = (height/2.0) / tan(fov/2.0);
perspective(fov, float(width)/float(height),
cameraZ/10.0, cameraZ*10.0);
translate(mouseX, mouseY, mouseY);
rotateX(10);
rotateY(100);
rotateZ (29);
stroke (100+mouseY,mouseX+10,mouseY+20,mouseX-30);
//strokeWeight (mouseY/20);
//box(200);
line (0,0,100,100);
}
void keyPressed (){
//saveFrame ("1,2,3.jpg");
noLoop ();}
void mousePressed (){
//background (0);
loop();
}
mover el mouse para dibujar.
mousepresed=noloop
keypressed= loop