fullscreen PImage star;
void setup(){
size(476,351);
background(255);
frameRate(12);
star = loadImage("star.bmp");
image(star, 0, 0, width, height);
}
void draw(){
star = loadImage("star.bmp");
image(star, 0, 0, width, height);
loadPixels();
for(int i = 0; i<width*height; i++){
pixels[i] = color(pixels[i]*-5);
}
updatePixels();
}