fullscreen
void setup()
{
size(740,280);
smooth();
noStroke();
mouseX = 730;
mouseY = 50;
}
void draw()
{
//lights();
background(0);
for (int x = 0; x <= width + 200; x += 40) {
for (int y = 0; y <= height + 200 ; y += 40) {
pushMatrix();
translate(x, y);
fill(map(x, 0,width, 0, 255),map(y, 0,height, 0, 255),150);
scale(map(mouseX, 0, width*1.95, 0, PI));
ellipse(0,0,40,40);
popMatrix();
}
}
}