• fullscreen
  • NEWOPENPROC.pde
  • 
    
    class Line
    {
     int numpoints = 160;
    float[] xs = new float[numpoints];
    float[] ys = new float[numpoints];
    float[] vx = new float[numpoints];
    float[] vy = new float[numpoints];
    float[] x = new float[101];
    float[] y = new float[101];
    
    
    
    
     float thresh;
     float cx = width/2;
     float cy = height/2;
      float drag;
      boolean dead= true;
    
       Line()
      {
      drag = .99;
    
       thresh = 199;
        for(int i = 0; i < xs.length;i++)
        {
         xs[i] = (radians(i))*cx;
         ys[i] = (radians(i))*cy;
          vx[i] = 3;
          vy[i] = 3;
      
         }
      }
      
      void update()
    {
    for(int i = 0; i < xs.length;i++)
    {
      vx[i] += (noise(xs[i]*.01,ys[i]*.01,frameCount*.02)-.5)*.9;
       vy[i] += (noise(-ys[i]*.01,xs[i]*.01,frameCount*.02)-.5)*.9;
       vx[i]*=drag;
       vy[i]*=drag;
      if( dist(xs[i],ys[i],cx,cy) < thresh)
    {
    vx[i]*=1;
    vy[i]*=-1;
    }
      xs[i]+=vx[i];
      ys[i]+=vy[i];
      noiseDetail(44);
    }
    }
     
     
        void display()
        {
    fill(R1,G1,B1,30);
          strokeWeight(.8);
          stroke(R1, G1, B1,30);
          beginShape();
          for(int i =0; i < numpoints;i++)
          {
            vertex(xs[i],ys[i]);
          }
          endShape();
     colorMode(RGB);
     
      fill(255,50);
      noStroke();
      smooth();
     
     
         }
    }
     
    Line l;
    
     float x;
     float y;
     float vx;
     float vy;
     int alpha;
     
      void setup()
    {
    
      size (800,350, P3D);
      smooth();
      colorMode(RGB);
    
      background(255);
    
     
      strokeWeight(50);
      alpha=500;
        l = new Line();
    
    
    }
    
    float R1 = random(0, 255);
    float R2 = random(0, 255);
    float G1 = random(0, 255);
    float G2 = random(0, 255);
    float B1 = random(0, 255);
    float B2 = random(0, 255);
    
    
    void draw()
    {  
     
     fill(255,20);
     rect (0,0,width,height);
    
     
      l.update();
      l.display();
      
    
    }
    
    void mouseMoved(){
      smooth();
      R1 = random(0, 255);
      R2 = random(0, 255);
      G1 = random(0, 255);
      G2 = random(0, 255);
      B1 = random(0, 255);
      B2 = random(0, 255);} 
     
    
     
      void mouseReleased()
    {
      setup();
    }
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

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    Kimberly Arias

    Untitled

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