fullscreen int xPos = 0;
int yPos = 0;
int quadXPos1 = 240;
int quadYPos1 = 240;
int quadXPos2 = 260;
int quadYPos2 = 260;
int quadXPos3 = 260;
int quadYPos3 = 260;
int quadXPos4 = 240;
int quadYPos4 = 240;
int quad2XPos1 = 260;
int quad2YPos1 = 260;
int quad2XPos2 = 240;
int quad2YPos2 = 240;
int quad2XPos3 = 240;
int quad2YPos3 = 240;
int quad2XPos4 = 260;
int quad2YPos4 = 260;
int quad3XPos1 = 260;
int quad3YPos1 = 240; //225
int quad3XPos2 = 260; //275
int quad3YPos2 = 240;
int quad3XPos3 = 240;
int quad3YPos3 = 260; //275
int quad3XPos4 = 240; //225
int quad3YPos4 = 260;
int quad4XPos1 = 240;
int quad4YPos1 = 260;
int quad4XPos2 = 240;
int quad4YPos2 = 260;
int quad4XPos3 = 260;
int quad4YPos3 = 240;
int quad4XPos4 = 260;
int quad4YPos4 = 240;
int quad5XPos1 = 250;
int quad5YPos1 = 250;
int quad5XPos2 = 250;
int quad5YPos2 = 250;
int quad5XPos3 = 250;
int quad5YPos3 = 250;
int quad5XPos4 = 250;
int quad5YPos4 = 250;
int shapeSize = 10;
int count = 0;
int trans = 255;
void setup(){
size(500, 500);
background(2);
smooth();
fill(0,90,212,2);
rectMode(CENTER);
frameRate(10);
}
void draw(){
while (count<20){
stroke(77,218,255,trans);
ellipse (250,250,shapeSize,shapeSize);
rect (250,250,shapeSize,shapeSize);
quad (quadXPos1,quadYPos1,quadXPos2,quadYPos2,quadXPos3,quadYPos3,quadXPos4,quadYPos4);
quad (quad2XPos1,quad2YPos1,quad2XPos2,quad2YPos2,quad2XPos3,quad2YPos3,quad2XPos4,quad2YPos4);
quad (quad3XPos1,quad3YPos1,quad3XPos2,quad3YPos2,quad3XPos3,quad3YPos3,quad3XPos4,quad3YPos4);
quad (quad4XPos1,quad4YPos1,quad4XPos2,quad4YPos2,quad4XPos3,quad4YPos3,quad4XPos4,quad4YPos4);
quad (quad5XPos1,quad5YPos1,quad5XPos2,quad5YPos2,quad5XPos3,quad5YPos3,quad5XPos4,quad5YPos4);
shapeSize = shapeSize+30;
trans = trans - 15;
quadXPos1 = quadXPos1;
quadYPos1 = quadYPos1 -15;
quadXPos2 = quadXPos2 +15;
quadYPos2 = quadYPos2;
quadXPos3 = quadXPos3;
quadYPos3 = quadYPos3 +15;
quadXPos4 = quadXPos4 -15;
quadYPos4 = quadYPos4;
quad2XPos1 = quad2XPos1;
quad2YPos1 = quad2YPos1 -15;
quad2XPos2 = quad2XPos2 +15;
quad2YPos2 = quad2YPos2;
quad2XPos3 = quad2XPos3;
quad2YPos3 = quad2YPos3 +15;
quad2XPos4 = quad2XPos4 -15;
quad2YPos4 = quad2YPos4;
quad3XPos1 = quad3XPos1;
quad3YPos1 = quad3YPos1 -15;
quad3XPos2 = quad3XPos2 +15;
quad3YPos2 = quad3YPos2;
quad3XPos3 = quad3XPos3;
quad3YPos3 = quad3YPos3 +15;
quad3XPos4 = quad3XPos4 -15;
quad3YPos4 = quad3YPos4;
quad4XPos1 = quad4XPos1;
quad4YPos1 = quad4YPos1 -15;
quad4XPos2 = quad4XPos2 +15;
quad4YPos2 = quad4YPos2;
quad4XPos3 = quad4XPos3;
quad4YPos3 = quad4YPos3 +15;
quad4XPos4 = quad4XPos4 -15;
quad4YPos4 = quad4YPos4;
quad5XPos1 = quad5XPos1;
quad5YPos1 = quad5YPos1 -15;
quad5XPos2 = quad5XPos2 +15;
quad5YPos2 = quad5YPos2;
quad5XPos3 = quad5XPos3;
quad5YPos3 = quad5YPos3 +15;
quad5XPos4 = quad5XPos4 -15;
quad5YPos4 = quad5YPos4;
count++;
}
xPos = xPos + 100;
shapeSize = 10;
if(xPos>500){
xPos = xPos + 15;
yPos = yPos + 70;
xPos = 0;
}
if(yPos>500){
xPos=0;
yPos=0;
}
}
Structure made using what I have learnt have made more than 8 so will have to pick which ones I want as my final.
Link to Tumblr: http://alexledsdn142.tumblr.com/