• fullscreen
  • sketch_aug03c.pde
  • int x1=12;
    int y1=1;
    int h =5;
    int w=50;
    int x2=3;
    int y2=25;
    int a=10;
    
    void setup(){
      size(400,550);
      background(0);
      noFill();
      stroke(0,255,0,20);
      smooth();
      
    }
    
    void draw(){
    //first line of code
      if(y1<650){
      while (x1<350){
        strokeWeight(2);
       bezier(x1, y1, 10, x1, a, 90, a, 80);
      x1=x1+5;
      a=a+2;
      }
      x1=0;
      y1=y1*2;
     }
    // second line of code  
    /* if(y2<550){
      while (x2<500){
        strokeWeight(20);
      rect(x2, y2, h, w);  
      x2=x2+58;
      }
      x2=25;
      y2=y2+58;
     }  
      
        if(y1<650){
      while (x1<350){
        strokeWeight(2);
       bezier(x1, y1, x1, x1, a, y1, a, x2);
      x1=x1+7;
      a=a+5;
      }
      x1=0;
      y1=y1+30;
     }
      */
    }
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

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    Ashleigh Blakemore

    Final 7

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    This structure is one of the last in the set and is at the opposite end of the scale in terms of structure for me. My aim in the series was to create a series of patterns which explored the difference between physical type structures with lines and which would apply by the laws of physics. This structure floats on the page, there are almost no straight lines. The structure also folds in on itself. However its still a structure seeing as it uses rhythm and repetition. The pattern is also a further example of how a light structure looks which has been my inspiration for the creation of the final

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