• fullscreen
  • wavy_checkers.pde
  • int w = 256;int t = 0;
    void setup(){size(256,256);}
    void draw(){for(int y=0;y<w;++y)for(int x=0;x<w;++x){float n=t+noise(x*.01,y*.02,t*.1)*50;set(x,y,color(((int)(x-n)^(int)(y+n))&255));}t++;}


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    This sketch is running in HTML5 using Processingjs.



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    Jim Bumgardner (KrazyDad)


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    Distorted checkers using XOR logic and perlin noise.

    < 200 characters.

    200 characters isn't quite enough for anti-aliasing...
    Rewritten for processing.js...
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