• fullscreen
  • sketch_oct02b.pde
  • //Assignment 2  - Interactive Portrait
    
    void setup(){
      //set size, smooth it all and set framerate.
      size(400,400);
      smooth();
      frameRate(30);
    }
    
    void draw(){
      
      //mouse coordinates visible for drawing
      fill(255,0,0);
      text(mouseX,200,100);
      text(mouseY,200,130);
      
      //paint background
      background(250,220,180);
      
      //real background with changing colours on blue-green palette
      noStroke();
      fill(0,mouseX,mouseY);
      beginShape();
      vertex(122,400);
      vertex(100,300);
      vertex(98,301);
      vertex(61,222);
      vertex(52,216);
      vertex(35,153);
      vertex(0,140);
      vertex(0,400);
      endShape();
      
      beginShape();
      vertex(320,400);
      vertex(304,297);
      vertex(327,216);
      vertex(334,221);
      vertex(368,167);
      vertex(400,167);
      vertex(400,400);
      endShape();
      
      //neck
      noStroke();
      fill(200,170,130);
      beginShape();
      vertex(100,300);
      vertex(170,360);
      vertex(230,355);
      vertex(300,300);
      vertex(240,370);
      vertex(120,400);
      endShape();
      
      //chasquilla 
      fill(0);
      beginShape();
      vertex(240,0);
      vertex(100,40);
      vertex(90,0);
      endShape();
    
      //hair left side
      stroke(0);
      fill(0);
      beginShape();
      vertex(100,0);
      vertex(60,180);
      vertex(50,140);
      endShape();
      
      beginShape();
      vertex(100,0);
      vertex(0,320);
      vertex(0,0);
      endShape();
      
      //hair right side
      beginShape();
      vertex(300,0);
      vertex(340,180);
      vertex(350,140);
      endShape();
      
      beginShape();
      vertex(300,0);
      vertex(400,320);
      vertex(400,0);
      endShape();
      
      //nose
      fill(200,170,130);
      noStroke();
      beginShape();
      vertex(230,230);
      vertex(200,245);
      vertex(190,240);
      endShape();
      
      //mouth
      fill(255);
      noStroke();
      float boca = map(mouseY,100,400,0,84);      //map function
      arc(200,290,70,boca,0,PI);  
      fill(255,0,0);
      float tongue = map(mouseX,80,320,0,120);
      arc(200,290,40,tongue,0,PI);
      
      
      //eyes
     
      //leftEye
      
      noFill();
      stroke(200,170,130);
      strokeWeight(2);
      arc(140,160,100,60,0,1.3);
     
      fill(255);
      float m = map(mouseX,0,400,164,195);      //map function
      triangle(140,160, m-10,130, 190,160);
     
      //rightEye
      noFill();
      stroke(200,170,130);
      strokeWeight(2);
      arc(260,160,100,60,1.7,3.1);
     
      fill(255);
      float y = map(mouseX,0,400,214,252);      //map function
      triangle(260,160, y+10,130, 210,160);
    }
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

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    Assignment 2: Unit 3

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