• fullscreen
  • hectic.pde
  • float p,q,a,m;int W=100,w;void draw(){rectMode(CENTER);a+=0.01;m=millis();w=W/(int)random(1,W);p+=noise(a,0.5);for(int i=1;i<p;i++){fill(m);q=p*i;rect(q,q,w,w);rect(W-q,q,w,w);}if(p>W)p=0;filter(13);}


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    isabel saij
    28 Aug 2009
    I think it has a zx-spectrum look :)
    isabel saij
    28 Aug 2009
    you've got it ;-)
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