fullscreen void setup() {
size(300, 300);
smooth();
background(15,50,168);
float xstart = random(10);
float xnoise = xstart;
float ynoise = random(10);
for (int y = 0; y <= height; y += 1) {
ynoise += 0.03;
xnoise = xstart;
for (int x = 0; x <= width; x += 1) {
xnoise += 0.01;
int alph = int(noise(xnoise, ynoise) * 100);
stroke(150, alph);
line(x, y, x+2, y+2);
}
}
saveFrame ();}