• fullscreen
  • type5_triangleFillR.pde
  • import geomerative.*;
    //import processing.opengl.*;
    
    // Declare the objects we are going to use, so that they are accesible from setup() and from draw()
    RFont f;
    RShape grp;
    RPoint[] points;
    
    float d;
    float sp = 284;
    float sd = 150;
    
    //text
    
    String letter = "k";
    
    
    
    void setup() {
      size(400, 500);
      smooth();
      frameRate(4);
    
      PFont font = loadFont("juice.vlw");
      textFont(font);
    
      background(256, 256, 256);
    
      // VERY IMPORTANT: Always initialize the library in the setup
      RG.init(this);
    
      // Enable smoothing
    }
    
    
    void draw() {
      // Clean frame
      fill(256, 256, 256, 85);
      rect(0, 0, width, height);
    
      //text
      if (keyPressed == true) {
        if ((key>=32) && (key <=126)) {
          letter =Character.toString(key);
        }
      }
    
    
      //  Load the font file we want to use (the file must be in the data folder in the sketch floder), with the size 60 and the alignment CENTER
    
      grp = RG.getText(letter, "FreeSans.ttf", 350, CENTER);
    
      // Set the origin to draw in the middle of the sketch
      translate(width/2, 2*height/3);
    
      // Draw the group of shapes
      RG.setPolygonizer(RG.ADAPTATIVE);
      // grp.draw();
    
      // Get the points on the curve's shape
      //RG.setPolygonizer(RG.UNIFORMSTEP);
      //RG.setPolygonizerStep(map(float(mouseY), 0.0, float(height), 0.0, 90.0));
    
      RG.setPolygonizer(RG.UNIFORMLENGTH);
      for (int i = 0; i<width; i+=(1)) {
        RG.setPolygonizerLength(map(random(40,60), 20, 50, 10, 50));
      }
      points = grp.getPoints();
    
      // If there are any points
      if (points != null) {
        fill(90, 180, 5, 8);
        stroke(256, 256, 256, 60);
        strokeWeight(0.3);
    
        for (int i=0; i<points.length; i++) {
          for (int j=0; j<points.length; j++) {
            for (int l=0; l<points.length; l++) {
    
              if (i!=j && j!=l && l!=i ) {
                float d = points[i].dist(points[j]);
                float c = points[j].dist(points[l]);
                float e = points[l].dist(points[i]);
    
                if (d<(sd-90) && c<sd-90 && e <sd-90) {
                  triangle(points[i].x, points[i].y, points[j].x, points[j].y, points[l].x, points[l].y);
                }
              }
            }
    
            vertex(points[i].x, points[i].y);
          }
        }
      }
    }
    
    

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