float[] graph; float compress = 70.0; float speed = 26.0; void setup(){ size(600,600,P2D); graph = new float[width]; stroke(255,20); } float theta = 0; float smoothing = 2000.0; float mx,mn; float R = 300; void draw(){ compress= 30+(millis()/50.0)/(30.0); background(#000000); fill(#020202); noStroke(); //ellipse(width/2,height/2,width,height); mn = 30000.0; mx = 0; for(int i =0 ; i < width;i++){ graph[i] = noise(i/compress+frameCount/speed)*height; mx = max(mx,graph[i]); mn = min(mn,graph[i]); } translate(width/2,-height/2); pushMatrix(); translate(0,height); rotate(PI/(millis()/1000.0)); float x1 = 0,x2 = 0,y1 = 0,y2 = 0; for(float s = smoothing;s >= 1;s*=0.8) for(int i =1 ; i < width;i++){ x1 = (-0.5+noise(s/1000.0+i/3000.33-frameCount/300.0))*5.0; x2 = x1-1; pushMatrix(); y1 += (map(graph[i],mn,mx,0,R) - y1) / s; y2 += (map(graph[i-1],mn,mx,0,R) - y2) / s; stroke(#ffcc00,120); strokeWeight(3); float f = noise(frameCount/4441.417)*200.; rotate(map(width-i,0,width,-PI,PI)+0.5*noise(s/(f+.1))); //if((mn==graph[i] || mn==graph[i-1]) ) //line(0,0,0,10); //if((mx==graph[i] || mx==graph[i-1]) ) //line(0,y1,0,0); theta = atan2(y1-y2,x1-x2) ; strokeWeight(theta*3); stroke(lerpColor(#ffffff,#ff0000,norm(theta,-2,2)),map(s,0,smoothing,50,3)); line(x1,y1,x2,y2); if(false){ stroke(#aaaaaa,map(s,0,smoothing,50,0)); pushMatrix(); translate(x1,y1); rotate(theta-HALF_PI); line(0,20,0,0); popMatrix(); } popMatrix(); } popMatrix(); }

Graph is a kind of theory, artificial perspective, a projection of human into raw data.