//yi-ting sie
//課程練習:class
//透過滑鼠的每次點擊,每次產生出五個圓形,並藉由交疊出現的方體,進而浮現出其它的圖形。
//Sheng-Fen Nik Chien (2011), Complexity, 數位學習平台http://moodle.ncku.edu.tw/course/view.php?id=43022
int _num = 5;
Circle[] _circleArr = {
};
void setup() {
size(400, 400);
background(255);
smooth();
strokeWeight(random(3));
fill(150, 50);
drawCircles();
}
void draw() {
background(255);
for (int i=0; i<_circleArr.length; i++) {
Circle thisCirc = _circleArr[i];
thisCirc.updateMe();
}
}
void mouseReleased() {
drawCircles();
}
void drawCircles() {
for (int i=0; i<_num; i++) {
Circle thisCirc = new Circle();
thisCirc.drawMe();
_circleArr = (Circle[])append(_circleArr, thisCirc);
}
}
class Circle {
float x, y;
float radius;
color linecol, fillcol;
float alph;
float xmove, ymove;
Circle() {
x = random(width);
y = random(height);
radius = random(100) + 10;
linecol = color(random(255), random(255), random(255));
fillcol = color(random(255), random(255), random(255));
alph = random(255);//透明度
xmove = random(10) - 5;
ymove = random(10) - 5;
}
void drawMe() {
noStroke();
fill(fillcol, alph);
ellipse(x, y, radius*2, radius*2);
stroke(linecol, 150);
noFill();
ellipse(x, y, 10, 10);
}
void updateMe() {
x += xmove;
y += ymove;
if (x > (width+radius)) {
x=0-radius;
}
if (x < (0-radius)) {
x=width+radius;
}
if (y > (height+radius)) {
y=0-radius;
}
if (y < (0-radius)) {
y=height+radius;
}
boolean touching = false;
for (int i=0; i<_circleArr.length; i++) {
Circle otherCirc = _circleArr[i];
if (otherCirc != this) {
float dis = dist(x, y, otherCirc.x, otherCirc.y);
float overlap = dis - radius - otherCirc.radius;
if (overlap < 0) {
float midx, midy;
midx = (x + otherCirc.x)*2;
midy = (y + otherCirc.y)/2;
stroke(0, 100);
noFill();
overlap *= +1;
rect(midx, midy, overlap*10, overlap);
}
}
}
//drawMe();
}
}
void keyPressed() {
saveFrame("class003.jpg");
}