fullscreen //Michelle Guarino, mguarino@andrew.cmu.edu
//copyright. all rights reserved.
float a,b;
void setup ()
{
size (600, 600);
background (176,210,62);
textSize(14);
frameRate (40);
}
void draw ()
{
fill (random (200), random (200), random (200), random (100));
text (mouseX, mouseX, pmouseY);
}
Draw an image, the longer you hold the mouse on the screen, the more the numbers appear, allowing you to control your drawing more.