float turn = 0;
float around = 1;
float around2 = 2;
float noiseNum = 0;
float noiseNume = 1;
float noiseNum3 = 4;
void setup () {
size(500,500);
background(250);
smooth();
noiseSeed(1);
// start recording PDF
};
void draw() {
pushMatrix();
translate(width/2,height/2);
rotate(turn);
// float end= random(140,150)
float end = noise(noiseNum)* 150;
noiseNum =noiseNum - 0.01;
stroke(255,255,0,30); // red,blue,gree,opacity
line(100,255,end,0);
ellipse(end,0,3,3);
turn = turn - 0.01;
rotate(around);
float end2 = noise(noiseNume)* 200;
noiseNume = noiseNume - 0.01;
stroke(255,100,0,30);
line(255,0,end2,240);
ellipse(end2,255,255,3);
around = around - 0.013;
rotate(around2);
float end3 = noise(noiseNum3)* 200;
noiseNum3 = noiseNum3 - 0.01;
stroke(0,255,255,30);
line(255,0,end3,240);
ellipse(end3,0,255,0);
around2 = around2 - 0.1;
popMatrix();
};