Also: Attend to naming of variables using conventions we've discussed: irX, irY, colorValue, etc.
fullscreen //Mauricio Orantes
//Eyes Balls Exercise
int y;
int x;
// new set of commands for change of color
int Irx;//Interruption for X
int Iry;//Interuption for Y
color value=#FF6600;
//setup here
void setup() {
size(500, 500);
smooth();
//background(#000000);
//x=400;
//noLoop();//This will mess you up! DO NOT INCLUDE IF YOU WANT SOMETHING TO MOVE!
}
//draw here
void draw() {
background(255);
fill(255);
for (int x=10; x<500; x=x+20) {
for (int y=10; y<500; y=y+20) {
ellipse(x, y, 20, 20);//for the eyeballs
}
}
fill(value);
for (int x=10; x<500; x=x+20){
for (int y=10; y<500; y=y+20){
ellipse(x,y,10,10);//iris
}
}
fill(#000000);
for (int x=10; x<500; x=x+20){
for (int y=10; y<500; y=y+20){
ellipse(x,y,5,5);//pupil
}
}
if(mouseX>=1 && mouseX<=500){
println("X=" + mouseX); //prints the line for X
if(mouseY >=1 && mouseY <=500){
println("Y=" + mouseY); //print the line for Y
}
} else { println("you're not on the screen"); }
}// END OF DRAW
//} // fill(#ffffff);
//} attempting to get it to change color
void mouseMoved() {
value = value * 50;
if (value <= #999933) {
value = #FF6600;
}
}
the eyeballs fill in a 500 x 500 space that begins with one color of the iris and changes when the mouse rolls over and includes a mouse X and Y printline