• fullscreen
  • wonderful_random_rainbows.pde
  • void boxFace(int sizeNum, int r, int g, int b) {
       
      rotateX(theta);
       
      rotateY(theta*2);
       
      fill(r,g,b);
      pushMatrix();
      translate(5*sizeNum,5*sizeNum,0);
      box(sizeNum);
      popMatrix();
       
      //eyes
       
      fill(0);
      pushMatrix();
      translate(5*sizeNum-(sizeNum/4),5*sizeNum-(sizeNum/4),(sizeNum/2));
      box((sizeNum/4));
      popMatrix();
       
      pushMatrix();
      translate(5*sizeNum+(sizeNum/4),5*sizeNum-(sizeNum/4),(sizeNum/2));
      box((sizeNum/4));
      popMatrix();
       
    }
    void cursorType( int counter, PImage cursorImg0, PImage cursorImg1, PImage cursorImg2, PImage cursorImg3 ) {
       
      if( counter < 30 ) {
         
        cursor(cursorImg0, 0,0);
         
      } else if( counter >= 30 && counter < 60 ) {
         
        cursor(cursorImg1, 0,0);
         
      } else if( counter >= 60 && counter < 90 ) {
         
        cursor(cursorImg2, 0,0);
         
      } else {
         
        cursor(cursorImg3, 0,0);
         
      }
       
    }void drawCrazies() {
       
      noStroke();
      pushMatrix();
      translate(mouseX,mouseY, 0);
      rotateY(random(5));
      rotateX(-0.4);
      fill(random(255),random(255),random(255));
      box(100);
      popMatrix();
       
      noFill();
      stroke(random(255),random(255),random(255));
      pushMatrix();
      translate(random(wid), mouseY, -200);
      sphere(280);
      popMatrix();
       
       
      stroke(random(255),random(255),random(255));
      noFill();
      pushMatrix();
      translate(200,300,20);
      rotateY(.5);
      rotateX(-.5);
      box(75);
      popMatrix();
       
      noFill();
      stroke(255);
      pushMatrix();
      translate(500,600,mouseY);
      rotateX(mouseX/1000);
      sphereDetail(mouseX / 50);
      sphere(50);
      popMatrix();
       
    }
    void drawPyramid(int t) {
       
      stroke(0);
       
      fill(255,0,0, 50);
       
      beginShape(TRIANGLES);
      vertex(-t,-t,-t);
      vertex(t,-t,-t);
      vertex(0,0,t);
       
      fill(255,255,255, 50);
      vertex(t,-t,-t);
      vertex(t,t,-t);
      vertex(0,0,t);
       
      fill(0,0,255, 50);
      vertex(t,t,-t);
      vertex(-t,t,-t);
      vertex(0,0,t);
       
      fill(0,255,0, 50);
      vertex(-t,t,-t);
      vertex(-t,-t,-t);
      vertex(0,0,t);
       
      endShape();
       
    }
    void drawRotateStuff(float theta) {
       
      translate(100,100,0);
       
      rotateX(theta);
      rotateY(theta);
      rotateX(theta);
      rotateY(theta);
        
      drawPyramid(50);
       
      translate(200,200,20);
       
      rotateX(0-theta);
      rotateY(0-theta);
      rotateX(0-theta);
      rotateY(0-theta);
        
      drawPyramid(10);
       
      translate(300,300,-25);
       
      rotateX(theta+random(51));
      rotateY(theta+random(51));
      rotateX(theta+random(51));
      rotateY(theta+random(51));
       
      fill(random(255),random(255),random(255),50);
      sphereDetail(int(random(10,20)));
      sphere(30);
       
      fill(random(255), 50);
      stroke(0);
      pushMatrix();
      translate(-mouseX/5,-mouseY/5,0);
      box(90);
      popMatrix();
       
    }
    int wid = 900;
    int hght = 900;
     
    int fps = 15;
     
    float theta = 0.0;
    float beta = 0.0;
     
    int bckGrnd = 255;
     
    PImage cursorImg0;
    PImage cursorImg1;
    PImage cursorImg2;
    PImage cursorImg3;
     
    int counter = 0;
     
    void setup() {
       
      size(wid,hght,P3D);
      background(bckGrnd);
      lights();
      cursorImg0 = loadImage("cursorImg0.jpg");
      cursorImg1 = loadImage("cursorImg1.jpg");
      cursorImg2 = loadImage("cursorImg2.jpg");
      cursorImg3 = loadImage("cursorImg3.jpg");
      frameRate(fps);
       
       
    }
     
     
    void draw() {
       
      //cursorType(counter, cursorImg0, cursorImg1, cursorImg2, cursorImg3);
       
      theta += random(1);
       
      background(bckGrnd);
       
      lights();
       
      //drawCrazies();
       
      //drawRotateStuff(theta);
       
      //controlledBoxRotation(100, theta);
       
      boxFace(100,20,50,139);
       
      boxFace(50,255,255,255);
       
      boxFace(200,255,255,255);
       
      for(int i = 0; i<220; i+=10) {
         
        //for(int j = 1; j<255; j++) {
          //boxFace(i,j,0,0);
        //}
         
        boxFace(i,(int)random(256),(int)random(256),(int)random(256));
         
      }
       
      println(theta);
       
      counter++;
      if(counter > 119) {
        counter = 0;
      }
       
    }
    
    
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

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    Sierra Harris

    wonderful_random_rainbows

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