{{$t('user.suspension_warning')}}
Press escape to exit fullscreen

{{sketch.instructions}}

CC {{sketch.licenseObject.short}}

Archived Sketch

This sketch is created with an older version of Processing,
and doesn't work on browsers anymore.

View Source Code

Fluid Simulation

{{$t('general.by')}}
I took my old sketch and optimized it mostly for performance on Android. Firstly there's a simplified Navier-Stokes-solver (faster, but lacking in correctness) and secondly i have fixed an old interpolation bug. There's no pixel access in P3D on Android yet and that's why i used Quads for particles. Retained mode wasn't usable for me either, but there's a Multitouch implemention: http://cake23.de/android/FluidSimulation.apk The GL version is faster than software rendering for a few particles, but it scales worse. The applet uses a simulation grid of 16x16 cells and 32K pixel-particles.
We recovered an unsaved version of this sketch. Please review your changes below.

As a Plus+ Member feature, this source code is hidden by the owner.

  • {{co.title}}
    {{$t('sketch.mode-pjs')}} {{$t('general.learnMore')}}
    Select mode or a template
    {{liveCodeLink}}
    • {{l.url.substr(l.url.lastIndexOf('/') + 1)}}
    {{$t('sketch.layoutDescription')}}

    {{k.category}}
    {{k.label}}
    {{k.description}}

    {{$t('sketch.seeMoreShortcuts')}}

    Versions are only kept for 7 days.
    Join Plus+ to keep versions indefinitely!

    {{$t('general.joinPlus')}}


    {{$t('sketch.versionsSummarized')}}