/*Bouncing Ball als Zeichenapparat.*/
float x = 300;
float y = 40;
float speedX = 6;
float speedY = 15;
void setup() {
size(300, 300);
colorMode(RGB, 255, 255, 255, 100);
background(20, 60, 60);
smooth();
}
void draw() {
x = x + speedX;
y = y + speedY;
if ( x > width || x < 0) {
speedX = speedX * -1;
}
if ( y > height || y < 0) {
speedY = speedY * -1 ;
}
strokeWeight(random(1, 2.5));
fill(random(0), random(255), random(255));
float sizeBall = random(1, 7);
ellipse(x, y, sizeBall, sizeBall);
}
/*void mousePressed() {
saveFrame("thumbnail.png");
}*/