PImage a;
PImage b;
PImage c;
PImage d;
PImage e;
PImage f;
PImage g;
PImage h;
PImage i;
PImage j; // stars
PImage k;
PImage l;
PImage m;
PImage n;
PImage o;
PImage p;
void setup() {
size(600, 300);
smooth();
a = loadImage("1.png");
b = loadImage("2.png");
c = loadImage("3.png");
d = loadImage("4.png");
e = loadImage("5.png");
f = loadImage("6.png");
g = loadImage("7.png");
h = loadImage("8.png");
i = loadImage("spaceshuttle2.png");
j = loadImage("9.png");
k = loadImage("10.png");
l = loadImage("11.png");
m = loadImage("12.png");
n = loadImage("13.png");
o = loadImage("14.png");
p = loadImage("15.png");
frameRate(1);
imageMode(CENTER);
}
void draw() {
background(255);
float xa = random(width); //pencil
float xb = random(width);
float xc = random(width);
float xd = random(width);
float xe = random(width);
float xf = random(width);
float xg = random(width);
float xh = random(width);
float xj = random(width); //star
float xk = random(width);
float xl = random(width);
float xm = random(width);
float xn = random(width);
float xo = random(width);
float xp = random(width);
float ya = random(height); //pencil
float yb = random(height);
float yc = random(height);
float yd = random(height);
float ye = random(height);
float yf = random(height);
float yg = random(height);
float yh = random(height);
float yj = random(height); //star
float yk = random(height);
float yl = random(height);
float ym = random(height);
float yn = random(height);
float yo = random(height);
float yp = random(height);
float shuttlesize = random(20, 60);
float shuttle_y = random(150, 250);
float starsize = random(40, 150);
image(j, xj, yj, starsize, starsize);
image(k, xk, yk, starsize, starsize);
image(l, xl, yl, starsize, starsize);
image(m, xm, ym, starsize, starsize);
image(n, xn, yn, starsize, starsize);
image(o, xo, yo, starsize, starsize);
image(p, xp, yp, starsize, starsize);
image(a, xa, ya);
image(b, xb, yb);
image(c, xc, yc);
image(d, xd, yd);
image(i, 300, shuttle_y, shuttlesize, shuttlesize *2.9666);
image(e, xe, ye);
image(f, xf, yf);
image(g, xg, yg);
image(h, xh, yh);
}