• fullscreen
  • workshop6.pde
  • PImage tree;
    PImage man;
    PImage man2;
    PImage manDirection;
    PImage lake;
    PImage fish;
    PImage lion;
    
    float xPos = 0;
    float xPos_2 = 350;
    float xPos_3 = 0;
    float speed = 5;
    
    int direction = 1;
    
    void setup() {
      size(600,300);
      smooth();
      rectMode(CENTER);
      imageMode(CENTER);
      frameRate(600);
      
        tree = loadImage("tree.png");
        lake = loadImage("lake.png");
        fish = loadImage("fish.png");
        lion = loadImage("lion.png");
        man = loadImage("man.png");
        man2 = loadImage("man2.png");
        manDirection = loadImage("manDirection.png");
    
    
    }
    
    void draw() {
      background(0);
      
      xPos += speed;
      
      image(tree,width/2,height/2,600,300);
      
      image(man, xPos, 240, 50, 176);
      
      if (xPos >= 600 + 50) {
      image(lake,width/2,height/2,600,300);
      image(fish,xPos_2,140,500,248);
      xPos_2 += speed;
      }
      
      if (xPos_2 > width + 250) {
        image(lion, 300, 150, 600, 300);
        xPos_3 += speed * direction;
      } 
        
      if (xPos_3 >= 125) {
        direction = -direction;
      }  
        
      if ((direction == 1) && (xPos_3 >= 1))  {
        image(man2, xPos_3, 240, 50, 176);
      } else if (xPos_3 >= 1) {
        image(manDirection, xPos_3, 240, 50, 176);
        xPos_3 -= speed * 5;
      }
      
    
    
    }
    

    code

    tweaks (0)

    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

    advertisement

    griffin lb

    workshop6 update

    Add to Faves Me Likey@!
    You must login/register to add this sketch to your favorites.

    You need to login/register to comment.