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Matter collider

Inspired by Giles' "Charged Particles" (http://www.openprocessing.org/visuals/?visualID=6456). I'd updated my old ball bouncing sketch with some improvements that came out of discussions with Giles on Processing.org; so it seemed fitting to build in some attractor forces (in this case a gravity function from Keith Peter's Actionscript Animation). [edit]Added more controls - see comment below[/edit]
e.g., mouse, keyboard
e.g., visualization, fractal, mouse
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  • Ball.pde
  • Body.pde
  • DampenedBall.pde
  • applyGravity.pde
  • checkCollision.pde
  • interfaceHandling.pde
  • throwBall05.pde
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