• fullscreen
  • Fishes.pde
  • ocean.pde
  • 
    class Fishery {
      float x;
      float y;
      int[] eyes = { 0, 255 };
      int index = int(random(eyes.length));
      float yoffset = 0.0;
      float angle = random(0, TWO_PI);
      float colour = random(80, 255);
      float fishScale = random(1, 1.02);
      float speed = random(1, 5);
     
      Fishery(float tempX, float tempY) {
        x = tempX;
        y = tempY;
      }
      
      void move() {
        if (x > -100) {
          x -= speed;
        } else {
          x = width + 100;
        }
        angle += 0.15;
        yoffset = sin(angle) * 0.5;
        y += yoffset;
      }
      
      void display() {
        scale(fishScale);
        fill(colour);
        ellipse(x, y, 110, 45);
        triangle(x+31, y-19, x+80, y, x+31, y+19);
        beginShape();
          vertex(x+68, y);
          vertex(x+100, y-23);
          vertex(x+90, y);
          vertex(x+100, y+23);
        endShape(CLOSE);
       if (colour > 180) { 
         fill(0);
       } else {
         fill(colour+100);
       }
        ellipse(x-35, y+5, 5, 5); 
      }
      
    }
    
    Fishery[] fish = new Fishery[100]; // Declare objects
    
    void setup() {
      size(800, 400);
      noStroke();
      smooth();
      ellipseMode(CENTER);
      // Create object and pass in parameters
      for (int i = 0; i < fish.length; i++) {
        float x = random(width);
        float y = random(height);
        fish[i] = new Fishery(x, y);
      }
    }
    
    void draw() {
      background(0);
      for (int i = 0; i < fish.length; i++) {
      fish[i].move();
      fish[i].display();
      }
    }
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

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    Philip Grimmett

    Ocean

    Add to Faves Me Likey@! 3
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    Response to the final project in the 'Introduction to Processing' text. Demonstrates the use of classes, functions and iteration.

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