well done!
fullscreen int movement;
int yball;
void setup() {
size(500, 500);
movement = 10;
yball=10;
frameRate = (60);
}
void draw() {
background(240);
fill(mouseX, mouseY, 255);
rectMode(CENTER);
rect(250,250 , width/2, height/2);
println("R = " + mouseX + " G = " + mouseY + " B = 255");
noStroke();
fill(mouseX,mouseY,100);
ellipse(width/2, yball, 100, 100);
yball+=movement;
if (yball > 500 || yball < 0 ){
movement *=-1;
}
}