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  • bitPatterns.pde
  • int w=750,sx=0,x,y,z;void setup(){size(w,w,P2D);} void draw(){for(background(y=0);y++<w;)for(x=0;x++<w;)set(y,x,~get(x&mouseX,y&mouseY));}


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    ale plus+


    Add to Faves Me Likey@! 4
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    Raven Kwok plus+
    3 Sep 2012
    Love this kind of glitch effect.
    ale plus+
    3 Sep 2012
    Me too. Indeed. :-)
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