float r = 0; float g = 180; float b = 255; boolean state; float rate = 4; float x, y; void setup() { size(600, 600); smooth(); rectMode(CENTER); } void draw() { x = 300; y = 350; background(r, g, b); //body //legs strokeWeight(1.5); fill(250, 230, 190); rect(x-70, y+160, 50, 80); rect(x+70, y+160, 50, 80); //shoes strokeWeight(1.5); fill(0, 230, 190); rect(x-78.34, y+200, 70, 30); rect(x+79.66, y+200, 70, 30); //arms & hands strokeWeight(1.5); fill(250, 230, 190); rect(x-140, y+20, 50, 120); ellipse(x-140, y+90, 60, 60); rect(x+140, y+20, 50, 120); ellipse(x+140, y+90, 60, 60); //short strokeWeight(2); fill(237, 255, 0); rect(x-70, y+100, 120, 100); rect(x+70, y+100, 120, 100); //shirt strokeWeight(2); fill(0, 230, 190); ellipse(x+140, y-20, 80, 80); ellipse(x-140, y-20, 80, 80); rect(x, y, 280, 200); //head strokeWeight(1.5); fill(250, 230, 190); ellipse(x, y-150, 350, 300); //eye1 fill(255); strokeWeight(3); ellipse(x-87.5, y-200, 116, 85.7); //c1 fill(150, 255, 255); ellipse(x-87.5, y-200, 58, 85.7); //c2 fill(0); stroke(0); strokeWeight(25); point(x-87.5, y-200); //c3 //eye2 fill(255); strokeWeight(3); ellipse(x+87.5, y-200, 116, 85.7); //c1 fill(150, 255, 255); ellipse(x+87.5, y-200, 58, 85.7); //c2 stroke(0); fill(0); strokeWeight(25); point(x+87.5, y-200); //c3 //nose noFill(); strokeWeight(3); arc(x, y-150, x-250, y-300, 0, PI); //mouth curve(x-87.5, y-150, x-87.5, y-50, x+87.5, y-50, x+87.5, y-150); }

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