int elliSec = 60; int elliMin = 60; int elliHour = 24; int distance =40; int distMin = 30; int distHour = 20; float angle_increment = TWO_PI/elliSec; float angle_incrementHour = TWO_PI/elliHour; float current_angle =0; void setup() { size(200, 200); smooth(); noStroke(); //colorMode(HSB, 360, 100, 100); } void draw() { background(0); fill(255); text((hour() + ":" + minute() + ":" + second()),130,180); for (int i=0; i<elliHour; i+=1) { fill(240, 78, 62); float offsetX = cos(current_angle+angle_incrementHour*i)*distHour; float offsetY = sin(current_angle+angle_incrementHour*i)*distHour; ellipse(width/2 + offsetX, height/2 + offsetY, 10, 10); } for (int i=0; i< hour(); i+=1) { fill(246, 139, 31); float offsetX = cos(current_angle+angle_incrementHour*i)*distHour; float offsetY = sin(current_angle+angle_incrementHour*i)*distHour; ellipse(width/2 + offsetX, height/2 + offsetY, 10, 10); } for (int i=0; i<elliMin; i+=1) { fill(47, 181, 106); float offsetX = cos(current_angle+angle_increment*i)*distMin; float offsetY = sin(current_angle+angle_increment*i)*distMin; ellipse(width/2 + offsetX, height/2 + offsetY, 10, 10); } for (int i=0; i<minute(); i+=1) { fill(246, 139, 31); float offsetX = cos(current_angle+angle_increment*i)*distMin; float offsetY = sin(current_angle+angle_increment*i)*distMin; fill(153, 212, 192); ellipse(width/2 + offsetX, height/2 + offsetY, 10, 10); } for (int i=0; i<elliSec; i+=1) { fill(48, 105, 179); float offsetX = cos(current_angle+angle_increment*i)*distance; float offsetY = sin(current_angle+angle_increment*i)*distance; ellipse(width/2 + offsetX, height/2 + offsetY, 10, 10); } for (int i=0; i<second(); i+=1) { fill(68, 200, 245); float offsetX = cos(current_angle+angle_increment*i)*distance; float offsetY = sin(current_angle+angle_increment*i)*distance; ellipse(width/2 + offsetX, height/2 + offsetY, 10, 10); } }

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I don't know if the hours are going to work if you have a watch that works with 12hours, mine has 24hours!