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This sketch is created with an older version of Processing,
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Senior Project: 2D Flocking

Mouse to repel boids. At 100 units from the mouse, boids will ignore flocking and run. At 50 units they double their speed. Boids flock based on three rules: cohesion, separation, and alignment. The idea was created by Craig Reynolds (http://www.red3d.com/cwr/boids/). This is an unfinished Processing version. I want to add predators and refine the movement in the future.
e.g., mouse, keyboard
e.g., visualization, fractal, mouse
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  • Boid.pde
  • BoidList.pde
  • boids.pde
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