• fullscreen
  • pong.pde
  • int circleX = 400;
    int circleY = 250;
    int t1 = 10;
    int t2 = 5;
    
    int scoreA = 0;
    int scoreB = 0;
    
    int cpu = 213;
     
    void setup ()
    {
      size (800, 500);
      smooth();
    }
    
    void draw()
    {
      //background
      fill (0);
      rect (0, 0, width, height-75);
      fill (255, 0, 0);
      rect (397, 0, 6, 425);
      
      fill (255);
      rect (0, 425, 800, 75);
      //score
      PFont font;
     font = loadFont ("Amienne-48.vlw");
     textFont (font, 30);
     fill (0);
     text (scoreA, 190, 480);
     fill (0);
     text (scoreB, 615, 480);
    
      
      //user paddle
      fill (255);
      noStroke ();
      rect (790, mouseY-40, 10, 80);
      if (mouseY >= 385) {
        mouseY = 385;
      }
      //cup paddle
      fill (255);
      rect (0, cpu-40, 10, 80);
      if (cpu >=385) {
        cpu = 385;
      }
       
       //ball
      fill (circleX,circleY,255,128);
      ellipse (circleX, circleY, 20, 20);
      circleX = circleX +t1;
      circleY = circleY +t2;
      
      //bouncing on the long edge
      if ((circleY > 410) || (circleY <10)) {
        t2 = t2 * -1;
      }
      
      //user side bounce
      if (circleX == 780) {
        if ((circleY > mouseY-40) && (circleY < mouseY+40)) {
          t1 = t1 * -1;
        }
        else {
          scoreA = scoreA + 1;
        }
      }
      
        //cpu side bounce
      if (circleX == 20) {
        if ((circleY > cpu-40) && (circleY < cpu+40)) {
          t1 = t1 * -1;
        }
        else {
          scoreB = scoreB + 1;
        }
      }
          
          
          //cpu movement     
    
            while (cpu != circleY && cpu < circleY) {
              cpu = cpu + 1;
            }
            while (cpu != circleY && cpu > circleY) {
              cpu = cpu - 1;
            }
          
          // start over
      if ((circleX < 0) || (circleX>800)) {
        t1 = t1 * -1;
        circleX = 400;
        circleY = 250;
      }
    
    
    }
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

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    Terence Li Ka Ho

    Assignment 2 Pong

    Add to Faves Me Likey@! 1
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