//CREATIVE BREAKDOWN Version 1.0
//By: Siddharth Mankad
//(cc)Copyleft 2010, National Institute of Design, PGC, Gandhinagar
a_x = new float[numPoints];
a_y = new float[numPoints];
float r = random(0,100);
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Based on my previous Depth Paralysis, this sketch employs the Dilate filter
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