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Boids

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Boids flock simulation based on Craig Reynold's algorythm. Left clic : add food Right clic : add obstacle Middle clic : delete element Space key : reset http://nliautaud.fr/travaux/processing_boids Last update : Code completely reorganized and commented. Algorithms reviewed and processes optimized. Todo : - Resolve why the boids are moving more towards the local axes of objects. Precision lost in floating point calculations?
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