Demo of the Quickhull algorithm to create a convex hull of a given number of points.
... to restart with a different point distributions.
1 = cubic volume
2 = spheric volume
3 = spheric surface (worst case)
x or y (pressed):
... to execute next iterations in a depth-first (x) or breadth-first(y) traversal order.
... to change number of iterations executed at once.
to complete the hull. (when point distribution is '3' this may take longer)
To tweak this sketch, first download it.
Make your updates, then upload your tweak!