This is a tweak of Joshua Davis's sketch. I changed it to OPENGL (since P3D doesn't work on browsers) to make it work in HTML5 canvas element using processing.js. I had to decrease the number of dots because the performance was very poor.
I did this while randomly trying some other thing. This extremely simple sketch looked like some guy trying to sketch some lines over and over. As if he doesn't like what he likes.
Interesting thing is, changing the two variables (frameRate and lines) have drastic changes on the mood the sketch creates.
I created a tweak of mitchell whitelaw's sketch. Increased the threshold to make the networking effect more visible and made the line colors dependent on distance to the connection.
This is a tweak of Raven Kwoks's sketch. Made the layout landscape and increased the particle amount and damper width to make it slightly more colorful and playful. Performance suffered though..
To see if it is going to work in HTML5, I just copy pasted the code of Sugar Buildings by Jean-no: http://www.openprocessing.org/visuals/?visualID=2921
Performance is not too bad unless there are more than 100 blocks, but probably depends on the computer
Original code belongs to Jean-no, I just copy pasted the code of Sugar Buildings, and changed the color, dimensions and framerate for bus-tops competition: http://www.openprocessing.org/visuals/?visualID=2921
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