A flock simulation, based on the idea of local units following local rules. Each point follows the mouse, and avoids its neighbors. (Originally, they aimed for the average point location, the center of the flock, but following the mouse is more interesting.)
The knobs & dials are top in the code, so you can download and tweak it more than what's in the user controls. Try changing the # of flockers, the minimum-neighbor distance, or the acceleration damping.
Spacebar toggles a grid that follows the flock's focus, and a red line that traces one flocker. Clicking resets it.