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portfolio of
Asher Salomon

Twk: Lines_3

fixed the jump it had in the line length

No Ordinary Sand

Particles have floating point location and momentum but the collision detection is done using quantized space sand. Grains which collide impart momentum in an elastic collision.

Biomechanics2

Particle acceleration model combined with biomechanics model, hope your computer is fast enough.

Music to go with it:
http://soundcloud.com/asher-salomon/july-is-gone

Inspired by “unnamed soundsculpture” by Daniel Franke & Cedric Kiefer
http://www.creativeapplications.net/processing/unnamed-soundsculpture-by-daniel-franke-cedric-kiefer-kinect-processing/

Waves3D

This is a binocular application. Cross your eyes to see it in 3D.

DrumSound

Press any key to strike drum.

Linear Elastic Solid

Explicit Linear Dynamic simulation using Voigt notation for a solid.

VibratingString

Click the string to pluck it. Right Click to dampen/create harmonics. Right and Left arrows change pickup location.

Biomechanics

Physics based simulation of a musculoskeletal system.

Inner Tube

Internal pressure is calculated from volume change. Force is calculated from polygon area to prevent the donut hole from dominating.

Bubble3D

Nodes elements and polygons are generated from a refined icosahedron. Internal pressure is calculated based on volume change.

Cells

Area of Polygon, Centroid of Polygon, Point in Polygon Test: all taken from wiki. Force Field Within Polygon: derived from scratch.

Pangea

Does any one else think the Pangea idea is a little half baked?

Truncated Icosahedron

Elements are faces with angular position and momentum. Nodes are routed to elements manually.

Another Pendulum

A reconciliation of the very frustrating version by Etsav Maths QT2010 "Kind of pendulum"
http://www.openprocessing.org/visuals/?visualID=17627

Floaters

I had just watched "Star Trek: The Motion Picture"

Reflective Spheres

A ray is traced from each pixel and reflects off a sphere. The ray is then retraced recursively until it hits the background.

Sponge3D

Press q, w, e, a, s, d to change the sponge size. Press ' ' to reset.

Sponge

1-10 changes the iteration rate. Space resets the sponge.

Vector Spin

Utilizes a vector small angle approximation method I developed to rotate vectors in 3 dimensions.

Fuji Car

mouseY = accelerator, mouseX = steering wheel, space = flip car. Topo data analyzer by Kyle McDonald: http://www.openprocessing.org/visuals/?visualID=2155

Shape Spring VI

Controls:
Left Mouse – Draw Shape,
Right Mouse – Drag Shape,
Space Bar – Remove Shape,

Close shapes by ending at the line start.

Special thanks to bejoscha for lighting a fire under my but with his versions, Shape Spring IV & V.

FlagSim

Hit "space bar" to change the texture.

War Sim

Press SPACE to reset.
This is a complicated simulation of a melee war.
Warriors attack the closest enemy.
If a warrior is attacked he will defend himself.
"Zealot" is the intellectual property of Blizzard Entertainment.

SolarSystem

Left Click to Burn Thrusters, Hold Mouse Right to Zoom

Rocket copied from a sketch by blindfish.
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